Steve Firchow
ArtDirector, Concept Artist, Illustrator
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RedHeel and the Sentinel
Gnomon Workshop: RedHeel Unleashed
The Night Engine
Port City
ROV Art Direction: Splash Screen, Logo and Troops
ROV Art Direction: Troops
ROV Art Direction: Realtime Combat Environments and Game Screens
ROV Art Direction: Isometric Backgrounds, Citymap and WorldMap
ROV Art Direction: 2D Game Assets and UI
ROV Art Direction: Event Illustrations
ROV Art Direction: Event Illustrations and Parallax Backgrounds
ROV Art Direction: Buildings
ROV Art Direction: Characters
ROV Art Direction: Characters
Deadlands: Anthology
Deadlands: Dark Ages
Deadlands: Rise of the Black Circle
Raven
Dead Mans Hand
Final Fantasy-War for Eos: Environment and VFX Concepts
Final Fantasy-War for Eos: Concepts and Sketches
Final Fantasy-War For Eos : Concepts and Sketches
The Bride and the Birdman
Bullets and Bleedthroughs
Papa Lucy and the BoneMan
The Jawbone and the Junkman
Conan and the Ice Worm
Mobile Strike Capital Cruiser
Avatars for Mobile Strike and World War Rising
World War Rising Event Banners
Mobile Strike PVE Concept
Mobile Strike Gear Set
Combat Arena Concept
Final Fantasy Troop and Trap Banners
God Bless The Matador
RedHeel Falls
Nordinbad Siege
WinterBourne
Spring
Bok Tower
MidSummer Angel
TheLesserEvil
Lord of the Harvest
Mordor Vista
Udun Outpost light/atmo studies
Avalon
Thaurband and Lithlad
Cirith Ungol
Barad Dur ideas for Shadow of War
Miscellaneous stuff for Shadow of War
The Dark Tribe
Machine Tribe
Mystic Tribe designs for Shadow Of War
Damascus
KingOfArda
Hall Of Justice
Romania
Port City
Scatha
GOME-one
TreacherousPass
Grand,The TenPaces Saga
Fornost Erain
NurnDay One
BigBarrow
Adamanth
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